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- WBCA Offensive Plays & Strategies
Make the most of every possession with WBCA Offensive Plays & Strategies. Inside you’ll find offensive sets, plays, and strategies to match up against any defense, including man-to-man, zone, and the full-court press.
Only WBCA Offensive Plays & Strategies takes you inside the minds and playbooks of the premier coaches in the game today. You’ll learn their secrets, strategies, and insights on game planning, developing offensive skills, preparing for in-game situations, and breaking down the opponent’s defense and exploiting their weaknesses.
With 119 plays, including post, perimeter, situational, and quick-scoring plays, you can be confident your players will be prepared for whatever the opponent throws their way. WBCA Offensive Plays & Strategies provides all the information you need to make the right call every time your team has the ball.
Chapter 1 The Game Plan
Chapter 2 Fast-Break Offense
Chapter 3 Post Plays vs. Man-to-Man Defense
Chapter 4 Perimeter Plays vs. Man-to-Man Defense
Chapter 5 Post Plays vs. Zone Defense
Chapter 6 Perimeter Plays vs. Zone Defense
Chapter 7 Out-of-Bounds Plays
Chapter 8 Beating the Press
Chapter 9 Quick-Shot Plays
The Women’s Basketball Coaches Association (WBCA) was founded in 1981 with the mission to promote women’s basketball by unifying coaches at all levels to develop a reputable identity for the sport of women’s basketball and to foster and promote the development of the game of basketball as a sport for women and girls.
The WBCA is composed of collegiate, high school, junior high school, club, youth, national, international, and Olympic coaches. The WBCA is committed to servicing its members and helping to develop women’s basketball by providing education, networking opportunities, information and news, and legislative updates. It also serves as the voice of the membership to the NCAA. The WBCA also recognizes dozens of people each year through their 18 awards and is involved in several events and clinics throughout the year, including the WBCA National Convention, which is held in conjunction with the NCAA Women’s Final Four.
“WBCA Offensive Plays & Strategies is the one playbook you'll need to break down your opponents’ defenses night in and night out.” -- Geno Auriemma, Connecticut Huskies Head Women's Basketball Coach
"WBCA Offensive Plays & Strategies makes basketball strategy both interesting and understandable. It's a great place to go for anyone who wants to know the game better." -- John Akers, Editor of Basketball Times
Point drop
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn’t originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Objective
To set a ball screen for the off-guard so she can attack or kick out to the point guard coming off a double screen.
When to Use
When defenders are switching on ball screens, creating a mismatch.When a defense becomes complacent about communicating and fighting through and helping on screens.
Key Personnel
The point guard should have a good perimeter game, including the ability to knock down an open three. The 2 player should be able to drive and pull up in the lane as needed. The 3 and 5 players are used more as role players, but the 3 should be able to knock down the three-shot or a jumper from the baseline. The 4 should be proficient at the pick-and-roll.
Execution
- 1 passes to 2 and then cuts to block off a screen from 4. 3 and 5 drop to get into position to set a double screen (figure 1).
- As 2 dribbles off a ball screen by 4, 1 uses a double screen by 3 and 5 to get to the opposite wing, with 3 popping out to the corner and 5 posting up (figure 2).
- 2 looks to attack while 4 rolls to the block looking for a pass (figure 3).
Variations
A variation depends on the play of the opposing point guard. At times, after a pass, the defense will become complacent. In this case, a give-and-go could open up between 1 and 2 after the initial pass. 1 could also fake going off the double screen and roll back to post her defender.After 2 comes off the screen, the defense might try to hedge and help, so if the post pops out and switches, she'll have a good seal on the roll.
Points of Emphasis
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn't originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Double up
This play requires three good scorers who set up and read screens effectively.
Objectives
- To get a layup for 5 or an immediate jumper for 3.
- To provide multiple scoring options.
When to Use
- Against a man-to-man defense at any point during a game.
- With a dominant post player and good perimeter scorers.
- Against opponents that have trouble defending screens.
Key Personnel
This play requires three good scorers who set up and read screens effectively. Your 5 must be able to set good screens.
Execution
- 3 sets a strong back screen for 5, who comes off looking for the layup. 3 then comes off a screen from 4, looking for a jumper on the wing (figure 1).
- If neither opportunity exists, 3 reverses the ball to 4, who swings the ball to 1 coming up from the corner (figure 2).
- 2 has the option of heading to the top of the key off a stagger screen by 3 and 4 or to the opposite corner off 5's single screen (figure 3).
Point of Emphasis
All three aspects of screening are critical to the success of this play: the technique of setting the screen, the timing of the screen, and using the screen.
Press break 4-3
To break a full- or three-quarter-court zone press.
Objective
To break a full- or three-quarter-court zone press.
When to Use
Against a full- or three-quarter-court zone press.
Key Personnel
Your 3 player should have good hands, be an effective dribbler, and make good decisions with the ball.
Execution
- 1 flashes toward the strong-side corner while 2 cuts toward the weak-side corner. 4 throws to either 1 or 2. If 1 catches the ball, 3 flashes middle from the weak side and receives the ball while 2 runs the sideline (figure 1).
- 4 replaces 2 as the safety. 3 looks opposite for 2 running downcourt. If 2 is not open, she can attack the basket using the dribble or reverse the ball to 4. If she passes to 4, 5 continues to occupy the middle, looking for the ball back to advance it (figure 2).
Points of Emphasis
The timing of 3's flash from the weak side should neither make her late or cause her to wait for the ball. She must focus on catching the ball before looking upcourt.
5-Second play
When the opponent is holding back on defense in fear of fouling.
Objectives
- To get the ball in a playmaker's hands with five to seven seconds left on the clock.
- To get a quick two- or three-pointer.
When to Use
- When the opponent is holding back on defense in fear of fouling.
- At the end of a game.
Key Personnel
Your passer must be intelligent and make good choices throwing the ball in. Your 1 is your best ball handler. Your two best shooters are at the far end of the court.
Execution
5 runs the baseline upon receiving the ball from the referee. 1 pops toward the ball and then uses 2's screen to get open on the wide wing. 5 hits 1 immediately, if open. If 1 is not open, 2 pops after the screen and catches the ball. 1 then plants and cuts down the middle of the floor to receive 2's pass. Depending on which defender helps on 1, 1 passes to 3 or 4 for the open three (figure 1).
Variation
If only a two-pointer is needed, a shooter can set up on the block and screen for the other shooter running to the opposite wing. The low-block shooter pins her defender in anticipation of the pass or to be in rebounding position (figure 2).
Points of Emphasis
This play is usually run at the end of a tight game when emotions are high. The 5 needs to take care not to rush the inbounds pass. The 1 and 2 should not rush the play. It takes only a few seconds to get the ball upcourt. The more time 5 can wait to ensure everyone is lined up, the better the play works. Coaches can help by having a substitution at the table on a dead-ball situation. If the game is tied or the offense is down by 3 points or less, the opposing coach is probably screaming at players not to foul. The 1 takes advantage of this by being very aggressive once the ball is in her hands. The two guards set up their defenders by running two to three steps opposite of where they really want to go.
Point drop
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn’t originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Objective
To set a ball screen for the off-guard so she can attack or kick out to the point guard coming off a double screen.
When to Use
When defenders are switching on ball screens, creating a mismatch.When a defense becomes complacent about communicating and fighting through and helping on screens.
Key Personnel
The point guard should have a good perimeter game, including the ability to knock down an open three. The 2 player should be able to drive and pull up in the lane as needed. The 3 and 5 players are used more as role players, but the 3 should be able to knock down the three-shot or a jumper from the baseline. The 4 should be proficient at the pick-and-roll.
Execution
- 1 passes to 2 and then cuts to block off a screen from 4. 3 and 5 drop to get into position to set a double screen (figure 1).
- As 2 dribbles off a ball screen by 4, 1 uses a double screen by 3 and 5 to get to the opposite wing, with 3 popping out to the corner and 5 posting up (figure 2).
- 2 looks to attack while 4 rolls to the block looking for a pass (figure 3).
Variations
A variation depends on the play of the opposing point guard. At times, after a pass, the defense will become complacent. In this case, a give-and-go could open up between 1 and 2 after the initial pass. 1 could also fake going off the double screen and roll back to post her defender.After 2 comes off the screen, the defense might try to hedge and help, so if the post pops out and switches, she'll have a good seal on the roll.
Points of Emphasis
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn't originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Double up
This play requires three good scorers who set up and read screens effectively.
Objectives
- To get a layup for 5 or an immediate jumper for 3.
- To provide multiple scoring options.
When to Use
- Against a man-to-man defense at any point during a game.
- With a dominant post player and good perimeter scorers.
- Against opponents that have trouble defending screens.
Key Personnel
This play requires three good scorers who set up and read screens effectively. Your 5 must be able to set good screens.
Execution
- 3 sets a strong back screen for 5, who comes off looking for the layup. 3 then comes off a screen from 4, looking for a jumper on the wing (figure 1).
- If neither opportunity exists, 3 reverses the ball to 4, who swings the ball to 1 coming up from the corner (figure 2).
- 2 has the option of heading to the top of the key off a stagger screen by 3 and 4 or to the opposite corner off 5's single screen (figure 3).
Point of Emphasis
All three aspects of screening are critical to the success of this play: the technique of setting the screen, the timing of the screen, and using the screen.
Press break 4-3
To break a full- or three-quarter-court zone press.
Objective
To break a full- or three-quarter-court zone press.
When to Use
Against a full- or three-quarter-court zone press.
Key Personnel
Your 3 player should have good hands, be an effective dribbler, and make good decisions with the ball.
Execution
- 1 flashes toward the strong-side corner while 2 cuts toward the weak-side corner. 4 throws to either 1 or 2. If 1 catches the ball, 3 flashes middle from the weak side and receives the ball while 2 runs the sideline (figure 1).
- 4 replaces 2 as the safety. 3 looks opposite for 2 running downcourt. If 2 is not open, she can attack the basket using the dribble or reverse the ball to 4. If she passes to 4, 5 continues to occupy the middle, looking for the ball back to advance it (figure 2).
Points of Emphasis
The timing of 3's flash from the weak side should neither make her late or cause her to wait for the ball. She must focus on catching the ball before looking upcourt.
5-Second play
When the opponent is holding back on defense in fear of fouling.
Objectives
- To get the ball in a playmaker's hands with five to seven seconds left on the clock.
- To get a quick two- or three-pointer.
When to Use
- When the opponent is holding back on defense in fear of fouling.
- At the end of a game.
Key Personnel
Your passer must be intelligent and make good choices throwing the ball in. Your 1 is your best ball handler. Your two best shooters are at the far end of the court.
Execution
5 runs the baseline upon receiving the ball from the referee. 1 pops toward the ball and then uses 2's screen to get open on the wide wing. 5 hits 1 immediately, if open. If 1 is not open, 2 pops after the screen and catches the ball. 1 then plants and cuts down the middle of the floor to receive 2's pass. Depending on which defender helps on 1, 1 passes to 3 or 4 for the open three (figure 1).
Variation
If only a two-pointer is needed, a shooter can set up on the block and screen for the other shooter running to the opposite wing. The low-block shooter pins her defender in anticipation of the pass or to be in rebounding position (figure 2).
Points of Emphasis
This play is usually run at the end of a tight game when emotions are high. The 5 needs to take care not to rush the inbounds pass. The 1 and 2 should not rush the play. It takes only a few seconds to get the ball upcourt. The more time 5 can wait to ensure everyone is lined up, the better the play works. Coaches can help by having a substitution at the table on a dead-ball situation. If the game is tied or the offense is down by 3 points or less, the opposing coach is probably screaming at players not to foul. The 1 takes advantage of this by being very aggressive once the ball is in her hands. The two guards set up their defenders by running two to three steps opposite of where they really want to go.
Point drop
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn’t originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Objective
To set a ball screen for the off-guard so she can attack or kick out to the point guard coming off a double screen.
When to Use
When defenders are switching on ball screens, creating a mismatch.When a defense becomes complacent about communicating and fighting through and helping on screens.
Key Personnel
The point guard should have a good perimeter game, including the ability to knock down an open three. The 2 player should be able to drive and pull up in the lane as needed. The 3 and 5 players are used more as role players, but the 3 should be able to knock down the three-shot or a jumper from the baseline. The 4 should be proficient at the pick-and-roll.
Execution
- 1 passes to 2 and then cuts to block off a screen from 4. 3 and 5 drop to get into position to set a double screen (figure 1).
- As 2 dribbles off a ball screen by 4, 1 uses a double screen by 3 and 5 to get to the opposite wing, with 3 popping out to the corner and 5 posting up (figure 2).
- 2 looks to attack while 4 rolls to the block looking for a pass (figure 3).
Variations
A variation depends on the play of the opposing point guard. At times, after a pass, the defense will become complacent. In this case, a give-and-go could open up between 1 and 2 after the initial pass. 1 could also fake going off the double screen and roll back to post her defender.After 2 comes off the screen, the defense might try to hedge and help, so if the post pops out and switches, she'll have a good seal on the roll.
Points of Emphasis
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn't originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Double up
This play requires three good scorers who set up and read screens effectively.
Objectives
- To get a layup for 5 or an immediate jumper for 3.
- To provide multiple scoring options.
When to Use
- Against a man-to-man defense at any point during a game.
- With a dominant post player and good perimeter scorers.
- Against opponents that have trouble defending screens.
Key Personnel
This play requires three good scorers who set up and read screens effectively. Your 5 must be able to set good screens.
Execution
- 3 sets a strong back screen for 5, who comes off looking for the layup. 3 then comes off a screen from 4, looking for a jumper on the wing (figure 1).
- If neither opportunity exists, 3 reverses the ball to 4, who swings the ball to 1 coming up from the corner (figure 2).
- 2 has the option of heading to the top of the key off a stagger screen by 3 and 4 or to the opposite corner off 5's single screen (figure 3).
Point of Emphasis
All three aspects of screening are critical to the success of this play: the technique of setting the screen, the timing of the screen, and using the screen.
Press break 4-3
To break a full- or three-quarter-court zone press.
Objective
To break a full- or three-quarter-court zone press.
When to Use
Against a full- or three-quarter-court zone press.
Key Personnel
Your 3 player should have good hands, be an effective dribbler, and make good decisions with the ball.
Execution
- 1 flashes toward the strong-side corner while 2 cuts toward the weak-side corner. 4 throws to either 1 or 2. If 1 catches the ball, 3 flashes middle from the weak side and receives the ball while 2 runs the sideline (figure 1).
- 4 replaces 2 as the safety. 3 looks opposite for 2 running downcourt. If 2 is not open, she can attack the basket using the dribble or reverse the ball to 4. If she passes to 4, 5 continues to occupy the middle, looking for the ball back to advance it (figure 2).
Points of Emphasis
The timing of 3's flash from the weak side should neither make her late or cause her to wait for the ball. She must focus on catching the ball before looking upcourt.
5-Second play
When the opponent is holding back on defense in fear of fouling.
Objectives
- To get the ball in a playmaker's hands with five to seven seconds left on the clock.
- To get a quick two- or three-pointer.
When to Use
- When the opponent is holding back on defense in fear of fouling.
- At the end of a game.
Key Personnel
Your passer must be intelligent and make good choices throwing the ball in. Your 1 is your best ball handler. Your two best shooters are at the far end of the court.
Execution
5 runs the baseline upon receiving the ball from the referee. 1 pops toward the ball and then uses 2's screen to get open on the wide wing. 5 hits 1 immediately, if open. If 1 is not open, 2 pops after the screen and catches the ball. 1 then plants and cuts down the middle of the floor to receive 2's pass. Depending on which defender helps on 1, 1 passes to 3 or 4 for the open three (figure 1).
Variation
If only a two-pointer is needed, a shooter can set up on the block and screen for the other shooter running to the opposite wing. The low-block shooter pins her defender in anticipation of the pass or to be in rebounding position (figure 2).
Points of Emphasis
This play is usually run at the end of a tight game when emotions are high. The 5 needs to take care not to rush the inbounds pass. The 1 and 2 should not rush the play. It takes only a few seconds to get the ball upcourt. The more time 5 can wait to ensure everyone is lined up, the better the play works. Coaches can help by having a substitution at the table on a dead-ball situation. If the game is tied or the offense is down by 3 points or less, the opposing coach is probably screaming at players not to foul. The 1 takes advantage of this by being very aggressive once the ball is in her hands. The two guards set up their defenders by running two to three steps opposite of where they really want to go.
Point drop
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn’t originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Objective
To set a ball screen for the off-guard so she can attack or kick out to the point guard coming off a double screen.
When to Use
When defenders are switching on ball screens, creating a mismatch.When a defense becomes complacent about communicating and fighting through and helping on screens.
Key Personnel
The point guard should have a good perimeter game, including the ability to knock down an open three. The 2 player should be able to drive and pull up in the lane as needed. The 3 and 5 players are used more as role players, but the 3 should be able to knock down the three-shot or a jumper from the baseline. The 4 should be proficient at the pick-and-roll.
Execution
- 1 passes to 2 and then cuts to block off a screen from 4. 3 and 5 drop to get into position to set a double screen (figure 1).
- As 2 dribbles off a ball screen by 4, 1 uses a double screen by 3 and 5 to get to the opposite wing, with 3 popping out to the corner and 5 posting up (figure 2).
- 2 looks to attack while 4 rolls to the block looking for a pass (figure 3).
Variations
A variation depends on the play of the opposing point guard. At times, after a pass, the defense will become complacent. In this case, a give-and-go could open up between 1 and 2 after the initial pass. 1 could also fake going off the double screen and roll back to post her defender.After 2 comes off the screen, the defense might try to hedge and help, so if the post pops out and switches, she'll have a good seal on the roll.
Points of Emphasis
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn't originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Double up
This play requires three good scorers who set up and read screens effectively.
Objectives
- To get a layup for 5 or an immediate jumper for 3.
- To provide multiple scoring options.
When to Use
- Against a man-to-man defense at any point during a game.
- With a dominant post player and good perimeter scorers.
- Against opponents that have trouble defending screens.
Key Personnel
This play requires three good scorers who set up and read screens effectively. Your 5 must be able to set good screens.
Execution
- 3 sets a strong back screen for 5, who comes off looking for the layup. 3 then comes off a screen from 4, looking for a jumper on the wing (figure 1).
- If neither opportunity exists, 3 reverses the ball to 4, who swings the ball to 1 coming up from the corner (figure 2).
- 2 has the option of heading to the top of the key off a stagger screen by 3 and 4 or to the opposite corner off 5's single screen (figure 3).
Point of Emphasis
All three aspects of screening are critical to the success of this play: the technique of setting the screen, the timing of the screen, and using the screen.
Press break 4-3
To break a full- or three-quarter-court zone press.
Objective
To break a full- or three-quarter-court zone press.
When to Use
Against a full- or three-quarter-court zone press.
Key Personnel
Your 3 player should have good hands, be an effective dribbler, and make good decisions with the ball.
Execution
- 1 flashes toward the strong-side corner while 2 cuts toward the weak-side corner. 4 throws to either 1 or 2. If 1 catches the ball, 3 flashes middle from the weak side and receives the ball while 2 runs the sideline (figure 1).
- 4 replaces 2 as the safety. 3 looks opposite for 2 running downcourt. If 2 is not open, she can attack the basket using the dribble or reverse the ball to 4. If she passes to 4, 5 continues to occupy the middle, looking for the ball back to advance it (figure 2).
Points of Emphasis
The timing of 3's flash from the weak side should neither make her late or cause her to wait for the ball. She must focus on catching the ball before looking upcourt.
5-Second play
When the opponent is holding back on defense in fear of fouling.
Objectives
- To get the ball in a playmaker's hands with five to seven seconds left on the clock.
- To get a quick two- or three-pointer.
When to Use
- When the opponent is holding back on defense in fear of fouling.
- At the end of a game.
Key Personnel
Your passer must be intelligent and make good choices throwing the ball in. Your 1 is your best ball handler. Your two best shooters are at the far end of the court.
Execution
5 runs the baseline upon receiving the ball from the referee. 1 pops toward the ball and then uses 2's screen to get open on the wide wing. 5 hits 1 immediately, if open. If 1 is not open, 2 pops after the screen and catches the ball. 1 then plants and cuts down the middle of the floor to receive 2's pass. Depending on which defender helps on 1, 1 passes to 3 or 4 for the open three (figure 1).
Variation
If only a two-pointer is needed, a shooter can set up on the block and screen for the other shooter running to the opposite wing. The low-block shooter pins her defender in anticipation of the pass or to be in rebounding position (figure 2).
Points of Emphasis
This play is usually run at the end of a tight game when emotions are high. The 5 needs to take care not to rush the inbounds pass. The 1 and 2 should not rush the play. It takes only a few seconds to get the ball upcourt. The more time 5 can wait to ensure everyone is lined up, the better the play works. Coaches can help by having a substitution at the table on a dead-ball situation. If the game is tied or the offense is down by 3 points or less, the opposing coach is probably screaming at players not to foul. The 1 takes advantage of this by being very aggressive once the ball is in her hands. The two guards set up their defenders by running two to three steps opposite of where they really want to go.
Point drop
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn’t originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Objective
To set a ball screen for the off-guard so she can attack or kick out to the point guard coming off a double screen.
When to Use
When defenders are switching on ball screens, creating a mismatch.When a defense becomes complacent about communicating and fighting through and helping on screens.
Key Personnel
The point guard should have a good perimeter game, including the ability to knock down an open three. The 2 player should be able to drive and pull up in the lane as needed. The 3 and 5 players are used more as role players, but the 3 should be able to knock down the three-shot or a jumper from the baseline. The 4 should be proficient at the pick-and-roll.
Execution
- 1 passes to 2 and then cuts to block off a screen from 4. 3 and 5 drop to get into position to set a double screen (figure 1).
- As 2 dribbles off a ball screen by 4, 1 uses a double screen by 3 and 5 to get to the opposite wing, with 3 popping out to the corner and 5 posting up (figure 2).
- 2 looks to attack while 4 rolls to the block looking for a pass (figure 3).
Variations
A variation depends on the play of the opposing point guard. At times, after a pass, the defense will become complacent. In this case, a give-and-go could open up between 1 and 2 after the initial pass. 1 could also fake going off the double screen and roll back to post her defender.After 2 comes off the screen, the defense might try to hedge and help, so if the post pops out and switches, she'll have a good seal on the roll.
Points of Emphasis
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn't originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Double up
This play requires three good scorers who set up and read screens effectively.
Objectives
- To get a layup for 5 or an immediate jumper for 3.
- To provide multiple scoring options.
When to Use
- Against a man-to-man defense at any point during a game.
- With a dominant post player and good perimeter scorers.
- Against opponents that have trouble defending screens.
Key Personnel
This play requires three good scorers who set up and read screens effectively. Your 5 must be able to set good screens.
Execution
- 3 sets a strong back screen for 5, who comes off looking for the layup. 3 then comes off a screen from 4, looking for a jumper on the wing (figure 1).
- If neither opportunity exists, 3 reverses the ball to 4, who swings the ball to 1 coming up from the corner (figure 2).
- 2 has the option of heading to the top of the key off a stagger screen by 3 and 4 or to the opposite corner off 5's single screen (figure 3).
Point of Emphasis
All three aspects of screening are critical to the success of this play: the technique of setting the screen, the timing of the screen, and using the screen.
Press break 4-3
To break a full- or three-quarter-court zone press.
Objective
To break a full- or three-quarter-court zone press.
When to Use
Against a full- or three-quarter-court zone press.
Key Personnel
Your 3 player should have good hands, be an effective dribbler, and make good decisions with the ball.
Execution
- 1 flashes toward the strong-side corner while 2 cuts toward the weak-side corner. 4 throws to either 1 or 2. If 1 catches the ball, 3 flashes middle from the weak side and receives the ball while 2 runs the sideline (figure 1).
- 4 replaces 2 as the safety. 3 looks opposite for 2 running downcourt. If 2 is not open, she can attack the basket using the dribble or reverse the ball to 4. If she passes to 4, 5 continues to occupy the middle, looking for the ball back to advance it (figure 2).
Points of Emphasis
The timing of 3's flash from the weak side should neither make her late or cause her to wait for the ball. She must focus on catching the ball before looking upcourt.
5-Second play
When the opponent is holding back on defense in fear of fouling.
Objectives
- To get the ball in a playmaker's hands with five to seven seconds left on the clock.
- To get a quick two- or three-pointer.
When to Use
- When the opponent is holding back on defense in fear of fouling.
- At the end of a game.
Key Personnel
Your passer must be intelligent and make good choices throwing the ball in. Your 1 is your best ball handler. Your two best shooters are at the far end of the court.
Execution
5 runs the baseline upon receiving the ball from the referee. 1 pops toward the ball and then uses 2's screen to get open on the wide wing. 5 hits 1 immediately, if open. If 1 is not open, 2 pops after the screen and catches the ball. 1 then plants and cuts down the middle of the floor to receive 2's pass. Depending on which defender helps on 1, 1 passes to 3 or 4 for the open three (figure 1).
Variation
If only a two-pointer is needed, a shooter can set up on the block and screen for the other shooter running to the opposite wing. The low-block shooter pins her defender in anticipation of the pass or to be in rebounding position (figure 2).
Points of Emphasis
This play is usually run at the end of a tight game when emotions are high. The 5 needs to take care not to rush the inbounds pass. The 1 and 2 should not rush the play. It takes only a few seconds to get the ball upcourt. The more time 5 can wait to ensure everyone is lined up, the better the play works. Coaches can help by having a substitution at the table on a dead-ball situation. If the game is tied or the offense is down by 3 points or less, the opposing coach is probably screaming at players not to foul. The 1 takes advantage of this by being very aggressive once the ball is in her hands. The two guards set up their defenders by running two to three steps opposite of where they really want to go.
Point drop
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn’t originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Objective
To set a ball screen for the off-guard so she can attack or kick out to the point guard coming off a double screen.
When to Use
When defenders are switching on ball screens, creating a mismatch.When a defense becomes complacent about communicating and fighting through and helping on screens.
Key Personnel
The point guard should have a good perimeter game, including the ability to knock down an open three. The 2 player should be able to drive and pull up in the lane as needed. The 3 and 5 players are used more as role players, but the 3 should be able to knock down the three-shot or a jumper from the baseline. The 4 should be proficient at the pick-and-roll.
Execution
- 1 passes to 2 and then cuts to block off a screen from 4. 3 and 5 drop to get into position to set a double screen (figure 1).
- As 2 dribbles off a ball screen by 4, 1 uses a double screen by 3 and 5 to get to the opposite wing, with 3 popping out to the corner and 5 posting up (figure 2).
- 2 looks to attack while 4 rolls to the block looking for a pass (figure 3).
Variations
A variation depends on the play of the opposing point guard. At times, after a pass, the defense will become complacent. In this case, a give-and-go could open up between 1 and 2 after the initial pass. 1 could also fake going off the double screen and roll back to post her defender.After 2 comes off the screen, the defense might try to hedge and help, so if the post pops out and switches, she'll have a good seal on the roll.
Points of Emphasis
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn't originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Double up
This play requires three good scorers who set up and read screens effectively.
Objectives
- To get a layup for 5 or an immediate jumper for 3.
- To provide multiple scoring options.
When to Use
- Against a man-to-man defense at any point during a game.
- With a dominant post player and good perimeter scorers.
- Against opponents that have trouble defending screens.
Key Personnel
This play requires three good scorers who set up and read screens effectively. Your 5 must be able to set good screens.
Execution
- 3 sets a strong back screen for 5, who comes off looking for the layup. 3 then comes off a screen from 4, looking for a jumper on the wing (figure 1).
- If neither opportunity exists, 3 reverses the ball to 4, who swings the ball to 1 coming up from the corner (figure 2).
- 2 has the option of heading to the top of the key off a stagger screen by 3 and 4 or to the opposite corner off 5's single screen (figure 3).
Point of Emphasis
All three aspects of screening are critical to the success of this play: the technique of setting the screen, the timing of the screen, and using the screen.
Press break 4-3
To break a full- or three-quarter-court zone press.
Objective
To break a full- or three-quarter-court zone press.
When to Use
Against a full- or three-quarter-court zone press.
Key Personnel
Your 3 player should have good hands, be an effective dribbler, and make good decisions with the ball.
Execution
- 1 flashes toward the strong-side corner while 2 cuts toward the weak-side corner. 4 throws to either 1 or 2. If 1 catches the ball, 3 flashes middle from the weak side and receives the ball while 2 runs the sideline (figure 1).
- 4 replaces 2 as the safety. 3 looks opposite for 2 running downcourt. If 2 is not open, she can attack the basket using the dribble or reverse the ball to 4. If she passes to 4, 5 continues to occupy the middle, looking for the ball back to advance it (figure 2).
Points of Emphasis
The timing of 3's flash from the weak side should neither make her late or cause her to wait for the ball. She must focus on catching the ball before looking upcourt.
5-Second play
When the opponent is holding back on defense in fear of fouling.
Objectives
- To get the ball in a playmaker's hands with five to seven seconds left on the clock.
- To get a quick two- or three-pointer.
When to Use
- When the opponent is holding back on defense in fear of fouling.
- At the end of a game.
Key Personnel
Your passer must be intelligent and make good choices throwing the ball in. Your 1 is your best ball handler. Your two best shooters are at the far end of the court.
Execution
5 runs the baseline upon receiving the ball from the referee. 1 pops toward the ball and then uses 2's screen to get open on the wide wing. 5 hits 1 immediately, if open. If 1 is not open, 2 pops after the screen and catches the ball. 1 then plants and cuts down the middle of the floor to receive 2's pass. Depending on which defender helps on 1, 1 passes to 3 or 4 for the open three (figure 1).
Variation
If only a two-pointer is needed, a shooter can set up on the block and screen for the other shooter running to the opposite wing. The low-block shooter pins her defender in anticipation of the pass or to be in rebounding position (figure 2).
Points of Emphasis
This play is usually run at the end of a tight game when emotions are high. The 5 needs to take care not to rush the inbounds pass. The 1 and 2 should not rush the play. It takes only a few seconds to get the ball upcourt. The more time 5 can wait to ensure everyone is lined up, the better the play works. Coaches can help by having a substitution at the table on a dead-ball situation. If the game is tied or the offense is down by 3 points or less, the opposing coach is probably screaming at players not to foul. The 1 takes advantage of this by being very aggressive once the ball is in her hands. The two guards set up their defenders by running two to three steps opposite of where they really want to go.
Point drop
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn’t originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Objective
To set a ball screen for the off-guard so she can attack or kick out to the point guard coming off a double screen.
When to Use
When defenders are switching on ball screens, creating a mismatch.When a defense becomes complacent about communicating and fighting through and helping on screens.
Key Personnel
The point guard should have a good perimeter game, including the ability to knock down an open three. The 2 player should be able to drive and pull up in the lane as needed. The 3 and 5 players are used more as role players, but the 3 should be able to knock down the three-shot or a jumper from the baseline. The 4 should be proficient at the pick-and-roll.
Execution
- 1 passes to 2 and then cuts to block off a screen from 4. 3 and 5 drop to get into position to set a double screen (figure 1).
- As 2 dribbles off a ball screen by 4, 1 uses a double screen by 3 and 5 to get to the opposite wing, with 3 popping out to the corner and 5 posting up (figure 2).
- 2 looks to attack while 4 rolls to the block looking for a pass (figure 3).
Variations
A variation depends on the play of the opposing point guard. At times, after a pass, the defense will become complacent. In this case, a give-and-go could open up between 1 and 2 after the initial pass. 1 could also fake going off the double screen and roll back to post her defender.After 2 comes off the screen, the defense might try to hedge and help, so if the post pops out and switches, she'll have a good seal on the roll.
Points of Emphasis
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn't originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Double up
This play requires three good scorers who set up and read screens effectively.
Objectives
- To get a layup for 5 or an immediate jumper for 3.
- To provide multiple scoring options.
When to Use
- Against a man-to-man defense at any point during a game.
- With a dominant post player and good perimeter scorers.
- Against opponents that have trouble defending screens.
Key Personnel
This play requires three good scorers who set up and read screens effectively. Your 5 must be able to set good screens.
Execution
- 3 sets a strong back screen for 5, who comes off looking for the layup. 3 then comes off a screen from 4, looking for a jumper on the wing (figure 1).
- If neither opportunity exists, 3 reverses the ball to 4, who swings the ball to 1 coming up from the corner (figure 2).
- 2 has the option of heading to the top of the key off a stagger screen by 3 and 4 or to the opposite corner off 5's single screen (figure 3).
Point of Emphasis
All three aspects of screening are critical to the success of this play: the technique of setting the screen, the timing of the screen, and using the screen.
Press break 4-3
To break a full- or three-quarter-court zone press.
Objective
To break a full- or three-quarter-court zone press.
When to Use
Against a full- or three-quarter-court zone press.
Key Personnel
Your 3 player should have good hands, be an effective dribbler, and make good decisions with the ball.
Execution
- 1 flashes toward the strong-side corner while 2 cuts toward the weak-side corner. 4 throws to either 1 or 2. If 1 catches the ball, 3 flashes middle from the weak side and receives the ball while 2 runs the sideline (figure 1).
- 4 replaces 2 as the safety. 3 looks opposite for 2 running downcourt. If 2 is not open, she can attack the basket using the dribble or reverse the ball to 4. If she passes to 4, 5 continues to occupy the middle, looking for the ball back to advance it (figure 2).
Points of Emphasis
The timing of 3's flash from the weak side should neither make her late or cause her to wait for the ball. She must focus on catching the ball before looking upcourt.
5-Second play
When the opponent is holding back on defense in fear of fouling.
Objectives
- To get the ball in a playmaker's hands with five to seven seconds left on the clock.
- To get a quick two- or three-pointer.
When to Use
- When the opponent is holding back on defense in fear of fouling.
- At the end of a game.
Key Personnel
Your passer must be intelligent and make good choices throwing the ball in. Your 1 is your best ball handler. Your two best shooters are at the far end of the court.
Execution
5 runs the baseline upon receiving the ball from the referee. 1 pops toward the ball and then uses 2's screen to get open on the wide wing. 5 hits 1 immediately, if open. If 1 is not open, 2 pops after the screen and catches the ball. 1 then plants and cuts down the middle of the floor to receive 2's pass. Depending on which defender helps on 1, 1 passes to 3 or 4 for the open three (figure 1).
Variation
If only a two-pointer is needed, a shooter can set up on the block and screen for the other shooter running to the opposite wing. The low-block shooter pins her defender in anticipation of the pass or to be in rebounding position (figure 2).
Points of Emphasis
This play is usually run at the end of a tight game when emotions are high. The 5 needs to take care not to rush the inbounds pass. The 1 and 2 should not rush the play. It takes only a few seconds to get the ball upcourt. The more time 5 can wait to ensure everyone is lined up, the better the play works. Coaches can help by having a substitution at the table on a dead-ball situation. If the game is tied or the offense is down by 3 points or less, the opposing coach is probably screaming at players not to foul. The 1 takes advantage of this by being very aggressive once the ball is in her hands. The two guards set up their defenders by running two to three steps opposite of where they really want to go.
Point drop
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn’t originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Objective
To set a ball screen for the off-guard so she can attack or kick out to the point guard coming off a double screen.
When to Use
When defenders are switching on ball screens, creating a mismatch.When a defense becomes complacent about communicating and fighting through and helping on screens.
Key Personnel
The point guard should have a good perimeter game, including the ability to knock down an open three. The 2 player should be able to drive and pull up in the lane as needed. The 3 and 5 players are used more as role players, but the 3 should be able to knock down the three-shot or a jumper from the baseline. The 4 should be proficient at the pick-and-roll.
Execution
- 1 passes to 2 and then cuts to block off a screen from 4. 3 and 5 drop to get into position to set a double screen (figure 1).
- As 2 dribbles off a ball screen by 4, 1 uses a double screen by 3 and 5 to get to the opposite wing, with 3 popping out to the corner and 5 posting up (figure 2).
- 2 looks to attack while 4 rolls to the block looking for a pass (figure 3).
Variations
A variation depends on the play of the opposing point guard. At times, after a pass, the defense will become complacent. In this case, a give-and-go could open up between 1 and 2 after the initial pass. 1 could also fake going off the double screen and roll back to post her defender.After 2 comes off the screen, the defense might try to hedge and help, so if the post pops out and switches, she'll have a good seal on the roll.
Points of Emphasis
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn't originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Double up
This play requires three good scorers who set up and read screens effectively.
Objectives
- To get a layup for 5 or an immediate jumper for 3.
- To provide multiple scoring options.
When to Use
- Against a man-to-man defense at any point during a game.
- With a dominant post player and good perimeter scorers.
- Against opponents that have trouble defending screens.
Key Personnel
This play requires three good scorers who set up and read screens effectively. Your 5 must be able to set good screens.
Execution
- 3 sets a strong back screen for 5, who comes off looking for the layup. 3 then comes off a screen from 4, looking for a jumper on the wing (figure 1).
- If neither opportunity exists, 3 reverses the ball to 4, who swings the ball to 1 coming up from the corner (figure 2).
- 2 has the option of heading to the top of the key off a stagger screen by 3 and 4 or to the opposite corner off 5's single screen (figure 3).
Point of Emphasis
All three aspects of screening are critical to the success of this play: the technique of setting the screen, the timing of the screen, and using the screen.
Press break 4-3
To break a full- or three-quarter-court zone press.
Objective
To break a full- or three-quarter-court zone press.
When to Use
Against a full- or three-quarter-court zone press.
Key Personnel
Your 3 player should have good hands, be an effective dribbler, and make good decisions with the ball.
Execution
- 1 flashes toward the strong-side corner while 2 cuts toward the weak-side corner. 4 throws to either 1 or 2. If 1 catches the ball, 3 flashes middle from the weak side and receives the ball while 2 runs the sideline (figure 1).
- 4 replaces 2 as the safety. 3 looks opposite for 2 running downcourt. If 2 is not open, she can attack the basket using the dribble or reverse the ball to 4. If she passes to 4, 5 continues to occupy the middle, looking for the ball back to advance it (figure 2).
Points of Emphasis
The timing of 3's flash from the weak side should neither make her late or cause her to wait for the ball. She must focus on catching the ball before looking upcourt.
5-Second play
When the opponent is holding back on defense in fear of fouling.
Objectives
- To get the ball in a playmaker's hands with five to seven seconds left on the clock.
- To get a quick two- or three-pointer.
When to Use
- When the opponent is holding back on defense in fear of fouling.
- At the end of a game.
Key Personnel
Your passer must be intelligent and make good choices throwing the ball in. Your 1 is your best ball handler. Your two best shooters are at the far end of the court.
Execution
5 runs the baseline upon receiving the ball from the referee. 1 pops toward the ball and then uses 2's screen to get open on the wide wing. 5 hits 1 immediately, if open. If 1 is not open, 2 pops after the screen and catches the ball. 1 then plants and cuts down the middle of the floor to receive 2's pass. Depending on which defender helps on 1, 1 passes to 3 or 4 for the open three (figure 1).
Variation
If only a two-pointer is needed, a shooter can set up on the block and screen for the other shooter running to the opposite wing. The low-block shooter pins her defender in anticipation of the pass or to be in rebounding position (figure 2).
Points of Emphasis
This play is usually run at the end of a tight game when emotions are high. The 5 needs to take care not to rush the inbounds pass. The 1 and 2 should not rush the play. It takes only a few seconds to get the ball upcourt. The more time 5 can wait to ensure everyone is lined up, the better the play works. Coaches can help by having a substitution at the table on a dead-ball situation. If the game is tied or the offense is down by 3 points or less, the opposing coach is probably screaming at players not to foul. The 1 takes advantage of this by being very aggressive once the ball is in her hands. The two guards set up their defenders by running two to three steps opposite of where they really want to go.
Point drop
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn’t originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Objective
To set a ball screen for the off-guard so she can attack or kick out to the point guard coming off a double screen.
When to Use
When defenders are switching on ball screens, creating a mismatch.When a defense becomes complacent about communicating and fighting through and helping on screens.
Key Personnel
The point guard should have a good perimeter game, including the ability to knock down an open three. The 2 player should be able to drive and pull up in the lane as needed. The 3 and 5 players are used more as role players, but the 3 should be able to knock down the three-shot or a jumper from the baseline. The 4 should be proficient at the pick-and-roll.
Execution
- 1 passes to 2 and then cuts to block off a screen from 4. 3 and 5 drop to get into position to set a double screen (figure 1).
- As 2 dribbles off a ball screen by 4, 1 uses a double screen by 3 and 5 to get to the opposite wing, with 3 popping out to the corner and 5 posting up (figure 2).
- 2 looks to attack while 4 rolls to the block looking for a pass (figure 3).
Variations
A variation depends on the play of the opposing point guard. At times, after a pass, the defense will become complacent. In this case, a give-and-go could open up between 1 and 2 after the initial pass. 1 could also fake going off the double screen and roll back to post her defender.After 2 comes off the screen, the defense might try to hedge and help, so if the post pops out and switches, she'll have a good seal on the roll.
Points of Emphasis
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn't originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Double up
This play requires three good scorers who set up and read screens effectively.
Objectives
- To get a layup for 5 or an immediate jumper for 3.
- To provide multiple scoring options.
When to Use
- Against a man-to-man defense at any point during a game.
- With a dominant post player and good perimeter scorers.
- Against opponents that have trouble defending screens.
Key Personnel
This play requires three good scorers who set up and read screens effectively. Your 5 must be able to set good screens.
Execution
- 3 sets a strong back screen for 5, who comes off looking for the layup. 3 then comes off a screen from 4, looking for a jumper on the wing (figure 1).
- If neither opportunity exists, 3 reverses the ball to 4, who swings the ball to 1 coming up from the corner (figure 2).
- 2 has the option of heading to the top of the key off a stagger screen by 3 and 4 or to the opposite corner off 5's single screen (figure 3).
Point of Emphasis
All three aspects of screening are critical to the success of this play: the technique of setting the screen, the timing of the screen, and using the screen.
Press break 4-3
To break a full- or three-quarter-court zone press.
Objective
To break a full- or three-quarter-court zone press.
When to Use
Against a full- or three-quarter-court zone press.
Key Personnel
Your 3 player should have good hands, be an effective dribbler, and make good decisions with the ball.
Execution
- 1 flashes toward the strong-side corner while 2 cuts toward the weak-side corner. 4 throws to either 1 or 2. If 1 catches the ball, 3 flashes middle from the weak side and receives the ball while 2 runs the sideline (figure 1).
- 4 replaces 2 as the safety. 3 looks opposite for 2 running downcourt. If 2 is not open, she can attack the basket using the dribble or reverse the ball to 4. If she passes to 4, 5 continues to occupy the middle, looking for the ball back to advance it (figure 2).
Points of Emphasis
The timing of 3's flash from the weak side should neither make her late or cause her to wait for the ball. She must focus on catching the ball before looking upcourt.
5-Second play
When the opponent is holding back on defense in fear of fouling.
Objectives
- To get the ball in a playmaker's hands with five to seven seconds left on the clock.
- To get a quick two- or three-pointer.
When to Use
- When the opponent is holding back on defense in fear of fouling.
- At the end of a game.
Key Personnel
Your passer must be intelligent and make good choices throwing the ball in. Your 1 is your best ball handler. Your two best shooters are at the far end of the court.
Execution
5 runs the baseline upon receiving the ball from the referee. 1 pops toward the ball and then uses 2's screen to get open on the wide wing. 5 hits 1 immediately, if open. If 1 is not open, 2 pops after the screen and catches the ball. 1 then plants and cuts down the middle of the floor to receive 2's pass. Depending on which defender helps on 1, 1 passes to 3 or 4 for the open three (figure 1).
Variation
If only a two-pointer is needed, a shooter can set up on the block and screen for the other shooter running to the opposite wing. The low-block shooter pins her defender in anticipation of the pass or to be in rebounding position (figure 2).
Points of Emphasis
This play is usually run at the end of a tight game when emotions are high. The 5 needs to take care not to rush the inbounds pass. The 1 and 2 should not rush the play. It takes only a few seconds to get the ball upcourt. The more time 5 can wait to ensure everyone is lined up, the better the play works. Coaches can help by having a substitution at the table on a dead-ball situation. If the game is tied or the offense is down by 3 points or less, the opposing coach is probably screaming at players not to foul. The 1 takes advantage of this by being very aggressive once the ball is in her hands. The two guards set up their defenders by running two to three steps opposite of where they really want to go.
Point drop
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn’t originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Objective
To set a ball screen for the off-guard so she can attack or kick out to the point guard coming off a double screen.
When to Use
When defenders are switching on ball screens, creating a mismatch.When a defense becomes complacent about communicating and fighting through and helping on screens.
Key Personnel
The point guard should have a good perimeter game, including the ability to knock down an open three. The 2 player should be able to drive and pull up in the lane as needed. The 3 and 5 players are used more as role players, but the 3 should be able to knock down the three-shot or a jumper from the baseline. The 4 should be proficient at the pick-and-roll.
Execution
- 1 passes to 2 and then cuts to block off a screen from 4. 3 and 5 drop to get into position to set a double screen (figure 1).
- As 2 dribbles off a ball screen by 4, 1 uses a double screen by 3 and 5 to get to the opposite wing, with 3 popping out to the corner and 5 posting up (figure 2).
- 2 looks to attack while 4 rolls to the block looking for a pass (figure 3).
Variations
A variation depends on the play of the opposing point guard. At times, after a pass, the defense will become complacent. In this case, a give-and-go could open up between 1 and 2 after the initial pass. 1 could also fake going off the double screen and roll back to post her defender.After 2 comes off the screen, the defense might try to hedge and help, so if the post pops out and switches, she'll have a good seal on the roll.
Points of Emphasis
Players sometimes lack the intensity to follow through with a play and execute it, especially if the play wasn't originally designed for them. This could be one of those plays, but with solid screens, hard cuts, and crisp passes, almost anyone on the court could wind up with an open look at the basket.
Double up
This play requires three good scorers who set up and read screens effectively.
Objectives
- To get a layup for 5 or an immediate jumper for 3.
- To provide multiple scoring options.
When to Use
- Against a man-to-man defense at any point during a game.
- With a dominant post player and good perimeter scorers.
- Against opponents that have trouble defending screens.
Key Personnel
This play requires three good scorers who set up and read screens effectively. Your 5 must be able to set good screens.
Execution
- 3 sets a strong back screen for 5, who comes off looking for the layup. 3 then comes off a screen from 4, looking for a jumper on the wing (figure 1).
- If neither opportunity exists, 3 reverses the ball to 4, who swings the ball to 1 coming up from the corner (figure 2).
- 2 has the option of heading to the top of the key off a stagger screen by 3 and 4 or to the opposite corner off 5's single screen (figure 3).
Point of Emphasis
All three aspects of screening are critical to the success of this play: the technique of setting the screen, the timing of the screen, and using the screen.
Press break 4-3
To break a full- or three-quarter-court zone press.
Objective
To break a full- or three-quarter-court zone press.
When to Use
Against a full- or three-quarter-court zone press.
Key Personnel
Your 3 player should have good hands, be an effective dribbler, and make good decisions with the ball.
Execution
- 1 flashes toward the strong-side corner while 2 cuts toward the weak-side corner. 4 throws to either 1 or 2. If 1 catches the ball, 3 flashes middle from the weak side and receives the ball while 2 runs the sideline (figure 1).
- 4 replaces 2 as the safety. 3 looks opposite for 2 running downcourt. If 2 is not open, she can attack the basket using the dribble or reverse the ball to 4. If she passes to 4, 5 continues to occupy the middle, looking for the ball back to advance it (figure 2).
Points of Emphasis
The timing of 3's flash from the weak side should neither make her late or cause her to wait for the ball. She must focus on catching the ball before looking upcourt.
5-Second play
When the opponent is holding back on defense in fear of fouling.
Objectives
- To get the ball in a playmaker's hands with five to seven seconds left on the clock.
- To get a quick two- or three-pointer.
When to Use
- When the opponent is holding back on defense in fear of fouling.
- At the end of a game.
Key Personnel
Your passer must be intelligent and make good choices throwing the ball in. Your 1 is your best ball handler. Your two best shooters are at the far end of the court.
Execution
5 runs the baseline upon receiving the ball from the referee. 1 pops toward the ball and then uses 2's screen to get open on the wide wing. 5 hits 1 immediately, if open. If 1 is not open, 2 pops after the screen and catches the ball. 1 then plants and cuts down the middle of the floor to receive 2's pass. Depending on which defender helps on 1, 1 passes to 3 or 4 for the open three (figure 1).
Variation
If only a two-pointer is needed, a shooter can set up on the block and screen for the other shooter running to the opposite wing. The low-block shooter pins her defender in anticipation of the pass or to be in rebounding position (figure 2).
Points of Emphasis
This play is usually run at the end of a tight game when emotions are high. The 5 needs to take care not to rush the inbounds pass. The 1 and 2 should not rush the play. It takes only a few seconds to get the ball upcourt. The more time 5 can wait to ensure everyone is lined up, the better the play works. Coaches can help by having a substitution at the table on a dead-ball situation. If the game is tied or the offense is down by 3 points or less, the opposing coach is probably screaming at players not to foul. The 1 takes advantage of this by being very aggressive once the ball is in her hands. The two guards set up their defenders by running two to three steps opposite of where they really want to go.